curriculum

Computer Literacy/ STEM/ PLTW Courses

  • Computer Literacy:

    The purpose of this class is to begin instruction on Computer Programming and Typing. Students will learn to enhance their computer skills in a self-paced, computer-based learning environment tailored to individual needs and skills levels. The students will be introduced to the foundational concepts of computer science and explore how computing and technology can impact their future and the world around us using applications, such as Code.org and Typing.com.

    Coding:

    Students will be using Code.org, Codable, Code Spark to dive into coding using visual blocks that students drag and drop to write programs and using Scratch to build more complex codes. Students create programs with loops, events, and conditionals to write algorithms.

     

     

    PLTW STEM Courses:

     

    Students will follow the PLTW Framework which uses the representations of knowledge, skills, and understanding, empowering them to thrive in the evolving world. To accomplish that, students need the transferable skills that benefit them in various academic and professional pursuits and will be prepared for the advancing, innovative workplace.

     

    PLTW- Project Lead The Way:

    Students will follow the PLTW Framework which uses the representations of the knowledge, skills, and understanding to empower them to thrive in the evolving world. To accomplish that, the students need the transferable skills that benefit them in various academic and professional pursuits and will be prepared for the advancing, innovative workplace.

     

    App Creator: 

    App Creators (AC) introduces students to the field of computer science and the concepts of computational thinking, through the creation of mobile apps. Students are challenged to be creative and innovative, as they collaboratively design and develop mobile solutions to engaging, authentic problems. Students experience the positive impact of the application of computer science to society as well as to other disciplines

     

    Design & Modeling: Design and Modeling (DM) provides students opportunities to apply the design process to creatively solve problems. Students are introduced to the unit problem in the first activity and are asked to make connections to the problem throughout the lessons in the unit. Students learn and utilize methods for communicating design ideas through sketches, solid models, and mathematical models. Students will understand how models can be simulated to represent an authentic situation and generate data for further analysis and observations. Students work in teams to identify design requirements, research the topic, and engage stakeholders. Teams design a toy or game for a child with cerebral palsy, fabricate and test it, and make the necessary modifications to optimize the design solution.

    Green Architecture:

    Today’s students have grown up in an age of “green” choices. In Green Architecture (GA) students learn how to apply this concept to the fields of architecture and construction by exploring dimensioning, measuring, and architectural sustainability as they design affordable housing units using Autodesk’s® 3D architectural design software.

     

    Mathematics Curriculum Websites - Family Material

    Illustrative Mathematics Grade 4 - English & Spanish Access

    Illustrative Mathematics - Grade 5 English & Spanish Access

    Illustrative Mathematics, Open Up Resources - Grades 6

    Illustrative Mathematics Grade 7 - English Access

     

    Mathematics Curriculum Digital Access - Student Online Book

    Illustrative Mathematics Grade 6

    Illustrative Mathematics Grade 7

    Illustrative Mathematics Grade 5

    Illustrative Mathematics Grade 4